![]() ![]() In 1987, though, Meier designed a new type of game, Pirates!, an intriguing simulation of life as a 17th century privateer, exploring the oceans, trading and fighting. The company was famous for its compelling battle simulations games like Spitfire Ace, F-15 Strike Eagle, Silent Service and Gunship brought unparalleled accuracy, aided by the experiences of Meier’s business partner Bill Stealey, an ex-airforce pilot. And of course, in the early days of making computer games, we had to rely on players’ imagination: we only had four colours and one channel of sound!”Īfter graduating with a computer science degree, Meier’s career in game development began in 1982 when he co-founded the development studio Microprose. “That was my way of experiencing those cool things. If there was something I was interested in – pirates, the civil war, airplanes – I would go libraries and get books on it. Reading was my growing-up equivalent to playing video games. “We maybe used our imaginations a little bit more in those days than we have to today. “Instead of Lego or soldiers on the screen I had real Lego and real toy soldiers.” Each choice you make carries consequences on your path to victory.“I grew up with some board games, and there were also a few war games, then the hex games that I got into a little later,” he says. ![]()
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