![]() Hyper Scape was an experimental project that showed a lot of promise, but its circumstances didn't work out. While Ubisoft Montreal is an accomplished studio with some of Ubisoft’s best games, its efforts are better spent working on a major upcoming project than a game that quickly dwindled in players and Twitch viewers. The company has been forced to re-evaluate what its most important projects are going forward, and what staff it can spare to work on them. ![]() The final death knell sounded for Hyper Scape when Ubisoft began experiencing talent bleed in 2021. Rainbow Six Siege and For Honor have been kept alive, but that sort of push for Hyper Scape wasn't there. Post-launch support lasted until 2021 with three seasons, but Ubisoft barely marketed Hyper Scape during that time. While free-to-play models lower the barrier of entry, an absent price tag can backfire on an underperforming game. The game will be available less than two years total, a surprisingly low amount. Valorant and Fall Guys also released a couple of months and a week, respectively, before Hyper Scape.Īfter most of the industry forgot the game existed, Hyper Scape appeared in the news in January 2022 to announce its August 28 shutdown. PlayerUnknown's Battlegrounds, Fortnite, Apex Legends, and Call of Duty: Warzone had dominated the space. There didn't seem to be anyone clamoring for Hyper Scape, partially owed to it coming in late on the battle royale trend. Many players were either playing their preferred battle royale, or were not interested in the genre. After some attention in July, Hyper Scape became lost in the fold. The summer of 2020 was a strange time for gaming, with livestreams revealing news and next-gen consoles on the horizon. ![]() Unfortunately, as promising as Hyper Scape seemed, it wasn't enough to stay afloat. Tons of content was added throughout the season, and snippets of story were hidden in the world each week. Cross-platform progression was available for those who tried the beta on PC but were waiting for the proper console releases. The game launched shortly after its open beta and immediately started up its first season of content, titled “The First Principle." Players and viewers were rewarded with some in-game currency by playing or watching the beta shortly before the full game’s launch. It also gave Hyper Scape a dedicated Crowncast Twitch extension, allowing viewers to give boons to their streamer of choice and vote on temporary special rules. It made sure that plenty of popular streamers and influencers got access to the beta and streamed it. RELATED: Comparing Hyper Scape to Other Battle Royale Games Hyper Scape Couldn't Compete With Other Battle Royalesįrom the game's launch, it's difficult to find things that Ubisoft did wrong with Hyper Scape. Unfortunately, its short life was immediately apparent. Combined with strong Twitch implementation, Hyper Scape seemed to be shooting for the stars. There was more than one possible win condition, with players able to play keep-away with a crown late in the match. The map would also gradually decay in different ways, creating an ever-changing experience. ![]() The game was advertised to be a new, fast-paced, and more dynamic style of battle royale, as players could move with more freedom than in other popular titles. It was first revealed in July 2020, and after a brief open beta Hyper Scape launched in August 2020. Hyper Scape is a free-to-play 100-player battle royale from Ubisoft Montreal. The most recent case of this is Ubisoft's Hyper Scape. But sometimes, even a game from a larger publisher can fall victim to a lack of interest and shut down quickly. Many larger games are safe from this, and there are natively offline titles for players to enjoy. From high-profile failures like Battleborn and Evolve to countless mobile games that reached the end of their service, it's become a reality that certain titles have a ticking clock over their heads. In a time when many developers have taken the games-as-a-service route, there are countless new games coming out and shutting down. ![]()
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